gamnit :: MtlDef :: defaultinit
# Material defined in a `.mtl` file
class MtlDef
# Name of this material
var name: String
# Ambient color
var ambient = new Vec3 is lazy
# Diffuse color
var diffuse = new Vec3 is lazy
# Specular color
var specular = new Vec3 is lazy
# Dissolved level, where 1.0 is fully visible
var dissolved = 1.0
# Transparency level, where 1.0 is fully invisible
fun transparency: Float do return 1.0 - dissolved
# Illumination model
var illumination_model = 0
# Ambient map
var map_ambient: nullable String = null
# Diffuse map
var map_diffuse: nullable String = null
# Bump map or normals texture
var map_bump: nullable String = null
# Specular reflectivity map
var map_specular: nullable String = null
# Specular exponent map
var map_exponent: nullable String = null
# Collect non-null maps from `map_diffuse, map_bump, map_specular, map_exponent`
fun maps: Array[String]
do
return [for m in [map_ambient, map_diffuse, map_bump, map_specular, map_exponent] do if m != null then m]
end
end
lib/gamnit/model_parsers/mtl.nit:92,1--136,3