Property definitions

gamnit $ ObjFace :: defaultinit
# Flat surface of an `ObjDef`
class ObjFace
	# Vertex composing this surface, there should be 3 or more
	var vertices = new Array[ObjVertex]

	# Relative path to the .mtl material lib
	var material_lib: nullable String

	# Name of the material in `material_lib`
	var material_name: nullable String
end
lib/gamnit/model_parsers/obj.nit:230,1--240,3