gamnit :: ObjFace :: defaultinit
# Flat surface of an `ObjDef`
class ObjFace
# Vertex composing this surface, there should be 3 or more
var vertices = new Array[ObjVertex]
# Relative path to the .mtl material lib
var material_lib: nullable String
# Name of the material in `material_lib`
var material_name: nullable String
end
lib/gamnit/model_parsers/obj.nit:230,1--240,3