Property definitions

gamnit $ ParallelLight :: defaultinit
# Sun-like light projecting parallel rays
class ParallelLight
	super LightCastingShadows

	# Angle to the light source, around the X axis
	var pitch = 0.0 is writable

	# Angle to the light source, around the Y axis
	var yaw = 0.0 is writable

	# Depth texture width, in world coordinates
	var width = 100.0 is writable

	# Depth texture height, in world coordinates
	var height = 100.0 is writable

	# Viewport depth, centered on `app.world_camera`
	var depth = 500.0 is writable

	redef var camera = new ParallelLightCamera(app.display.as(not null), self) is lazy
end
lib/gamnit/depth/more_lights.nit:25,1--45,3