Sun-like light projecting parallel rays

Introduced properties

protected fun camera=(camera: Camera)

gamnit :: ParallelLight :: camera=

fun depth: Float

gamnit :: ParallelLight :: depth

Viewport depth, centered on app.world_camera
fun depth=(depth: Float)

gamnit :: ParallelLight :: depth=

Viewport depth, centered on app.world_camera
fun height: Float

gamnit :: ParallelLight :: height

Depth texture height, in world coordinates
fun height=(height: Float)

gamnit :: ParallelLight :: height=

Depth texture height, in world coordinates
fun pitch: Float

gamnit :: ParallelLight :: pitch

Angle to the light source, around the X axis
fun pitch=(pitch: Float)

gamnit :: ParallelLight :: pitch=

Angle to the light source, around the X axis
fun width: Float

gamnit :: ParallelLight :: width

Depth texture width, in world coordinates
fun width=(width: Float)

gamnit :: ParallelLight :: width=

Depth texture width, in world coordinates
fun yaw: Float

gamnit :: ParallelLight :: yaw

Angle to the light source, around the Y axis
fun yaw=(yaw: Float)

gamnit :: ParallelLight :: yaw=

Angle to the light source, around the Y axis

Redefined properties

redef type SELF: ParallelLight

gamnit $ ParallelLight :: SELF

Type of this instance, automatically specialized in every class
redef fun camera: Camera

gamnit $ ParallelLight :: camera

View from the camera, used for shadow mapping, implemented by sub-classes

All properties

fun !=(other: nullable Object): Bool

core :: Object :: !=

Have self and other different values?
fun ==(other: nullable Object): Bool

core :: Object :: ==

Have self and other the same value?
type CLASS: Class[SELF]

core :: Object :: CLASS

The type of the class of self.
type SELF: Object

core :: Object :: SELF

Type of this instance, automatically specialized in every class
abstract fun camera: Camera

gamnit :: LightCastingShadows :: camera

View from the camera, used for shadow mapping, implemented by sub-classes
protected fun camera=(camera: Camera)

gamnit :: ParallelLight :: camera=

protected fun class_factory(name: String): CLASS

core :: Object :: class_factory

Implementation used by get_class to create the specific class.
fun class_name: String

core :: Object :: class_name

The class name of the object.
fun depth: Float

gamnit :: ParallelLight :: depth

Viewport depth, centered on app.world_camera
fun depth=(depth: Float)

gamnit :: ParallelLight :: depth=

Viewport depth, centered on app.world_camera
fun get_class: CLASS

core :: Object :: get_class

The meta-object representing the dynamic type of self.
fun hash: Int

core :: Object :: hash

The hash code of the object.
fun height: Float

gamnit :: ParallelLight :: height

Depth texture height, in world coordinates
fun height=(height: Float)

gamnit :: ParallelLight :: height=

Depth texture height, in world coordinates
init init

core :: Object :: init

fun inspect: String

core :: Object :: inspect

Developer readable representation of self.
protected fun inspect_head: String

core :: Object :: inspect_head

Return "CLASSNAME:#OBJECTID".
intern fun is_same_instance(other: nullable Object): Bool

core :: Object :: is_same_instance

Return true if self and other are the same instance (i.e. same identity).
fun is_same_serialized(other: nullable Object): Bool

core :: Object :: is_same_serialized

Is self the same as other in a serialization context?
intern fun is_same_type(other: Object): Bool

core :: Object :: is_same_type

Return true if self and other have the same dynamic type.
intern fun object_id: Int

core :: Object :: object_id

An internal hash code for the object based on its identity.
fun output

core :: Object :: output

Display self on stdout (debug only).
intern fun output_class_name

core :: Object :: output_class_name

Display class name on stdout (debug only).
fun pitch: Float

gamnit :: ParallelLight :: pitch

Angle to the light source, around the X axis
fun pitch=(pitch: Float)

gamnit :: ParallelLight :: pitch=

Angle to the light source, around the X axis
fun position: Point3d[Float]

gamnit :: Light :: position

Center of this light source in world coordinates
protected fun position=(position: Point3d[Float])

gamnit :: Light :: position=

Center of this light source in world coordinates
fun serialization_hash: Int

core :: Object :: serialization_hash

Hash value use for serialization
intern fun sys: Sys

core :: Object :: sys

Return the global sys object, the only instance of the Sys class.
abstract fun to_jvalue(env: JniEnv): JValue

core :: Object :: to_jvalue

fun to_s: String

core :: Object :: to_s

User readable representation of self.
fun width: Float

gamnit :: ParallelLight :: width

Depth texture width, in world coordinates
fun width=(width: Float)

gamnit :: ParallelLight :: width=

Depth texture width, in world coordinates
fun yaw: Float

gamnit :: ParallelLight :: yaw

Angle to the light source, around the Y axis
fun yaw=(yaw: Float)

gamnit :: ParallelLight :: yaw=

Angle to the light source, around the Y axis
package_diagram gamnit::ParallelLight ParallelLight gamnit::LightCastingShadows LightCastingShadows gamnit::ParallelLight->gamnit::LightCastingShadows gamnit::Light Light gamnit::LightCastingShadows->gamnit::Light ...gamnit::Light ... ...gamnit::Light->gamnit::Light

Ancestors

abstract class Light

gamnit :: Light

Source of light
interface Object

core :: Object

The root of the class hierarchy.

Parents

abstract class LightCastingShadows

gamnit :: LightCastingShadows

Source of light casting shadows

Class definitions

gamnit $ ParallelLight
# Sun-like light projecting parallel rays
class ParallelLight
	super LightCastingShadows

	# Angle to the light source, around the X axis
	var pitch = 0.0 is writable

	# Angle to the light source, around the Y axis
	var yaw = 0.0 is writable

	# Depth texture width, in world coordinates
	var width = 100.0 is writable

	# Depth texture height, in world coordinates
	var height = 100.0 is writable

	# Viewport depth, centered on `app.world_camera`
	var depth = 500.0 is writable

	redef var camera = new ParallelLightCamera(app.display.as(not null), self) is lazy
end
lib/gamnit/depth/more_lights.nit:25,1--45,3