error
# Compile this shader and report any errors in the attribute `error`
fun compile
do
# Create
var gl_shader = glCreateShader(gl_shader_type)
if not glIsShader(gl_shader) then
self.error = new Error("Shader creation failed: {glGetError}")
return
end
self.gl_shader = gl_shader
glShaderSource(gl_shader, source.to_cstring)
# Compile
glCompileShader gl_shader
if not gl_shader.is_compiled then
self.error = new Error("Shader compilation failed: {glGetShaderInfoLog(gl_shader)}")
return
end
error = gammit_gl_error
end
lib/gamnit/programs.nit:269,2--290,4