gamnit :: SmokeProgram :: defaultinit
# Graphics program to display particles slowly drifting upwards
class SmokeProgram
	super ParticleProgram
	redef fun vertex_shader_core do return """
		vec4 c = center;
		c.y += dt * 1.0;
		c.x += dt * 0.1;
		gl_Position = c * mvp;
		gl_PointSize = scale / gl_Position.z * (pt+0.1);
		if (pt < 0.1)
			v_color *= pt / 0.1;
		else
			v_color *= 1.0 - pt*0.9;
	"""
end
					lib/gamnit/depth/particles.nit:317,1--334,3