Center position of this sprite in world coordinates

Property definitions

gamnit $ Sprite :: center=
	# Center position of this sprite in world coordinates
	fun center=(center: Point3d[Float]) is autoinit do
		if isset _center and center != self.center then
			needs_update
			self.center.sprites_remove self
		end

		center.sprites_add self
		center_direct = center
	end
lib/gamnit/flat/flat_core.nit:95,2--104,4