3D point with x, y and z

Introduced properties

init defaultinit(x: nullable N, y: nullable N, z: nullable N)

geometry :: Point3d :: defaultinit

fun z=(z: nullable N)

geometry :: Point3d :: z=

Redefined properties

redef type SELF: Point3d[N]

geometry $ Point3d :: SELF

Type of this instance, automatically specialized in every class
redef fun core_serialize_to(v: Serializer)

geometry $ Point3d :: core_serialize_to

Actual serialization of self to serializer
redef init from_deserializer(v: Deserializer)

geometry $ Point3d :: from_deserializer

Create an instance of this class from the deserializer
redef fun x=(v: nullable N)

gamnit :: flat_core $ Point3d :: x=

redef fun y=(v: nullable N)

gamnit :: flat_core $ Point3d :: y=

redef fun z: N

geometry $ Point3d :: z

Depth coordinate
redef fun z=(v: nullable N)

gamnit :: flat_core $ Point3d :: z=

All properties

fun !=(other: nullable Object): Bool

core :: Object :: !=

Have self and other different values?
fun ==(other: nullable Object): Bool

core :: Object :: ==

Have self and other the same value?
type CLASS: Class[SELF]

core :: Object :: CLASS

The type of the class of self.
type SELF: Object

core :: Object :: SELF

Type of this instance, automatically specialized in every class
protected fun accept_json_serializer(v: JsonSerializer)

serialization :: Serializable :: accept_json_serializer

Refinable service to customize the serialization of this class to JSON
protected fun accept_msgpack_attribute_counter(v: AttributeCounter)

serialization :: Serializable :: accept_msgpack_attribute_counter

Hook to customize the behavior of the AttributeCounter
protected fun accept_msgpack_serializer(v: MsgPackSerializer)

serialization :: Serializable :: accept_msgpack_serializer

Hook to customize the serialization of this class to MessagePack
protected fun add_to_bundle(bundle: NativeBundle, key: JavaString)

serialization :: Serializable :: add_to_bundle

Called by []= to dynamically choose the appropriate method according
fun atan2(other: Point[N]): Float

geometry :: Point :: atan2

Arctangent function using the difference between self and other as trigonometric ratio
abstract fun back: N

geometry :: Boxed3d :: back

Back bound
abstract fun bottom: N

geometry :: Boxed :: bottom

Bottom bound
protected fun class_factory(name: String): CLASS

core :: Object :: class_factory

Implementation used by get_class to create the specific class.
fun class_name: String

core :: Object :: class_name

The class name of the object.
fun contains(other: Boxed[N]): Bool

geometry :: Boxed :: contains

Is other contained within self?
fun core_serialize_to(serializer: Serializer)

serialization :: Serializable :: core_serialize_to

Actual serialization of self to serializer
init defaultinit(x: nullable N, y: nullable N)

geometry :: Point :: defaultinit

init defaultinit(x: nullable N, y: nullable N, z: nullable N)

geometry :: Point3d :: defaultinit

fun dist(other: Point[Numeric]): N

geometry :: IPoint :: dist

Distance with other
fun dist2(other: Point[Numeric]): N

geometry :: IPoint :: dist2

Square of the distance with other
init from_deserializer(deserializer: Deserializer)

serialization :: Serializable :: from_deserializer

Create an instance of this class from the deserializer
abstract fun front: N

geometry :: Boxed3d :: front

Front bound
fun get_class: CLASS

core :: Object :: get_class

The meta-object representing the dynamic type of self.
fun hash: Int

core :: Object :: hash

The hash code of the object.
init init

core :: Object :: init

fun inspect: String

core :: Object :: inspect

Developer readable representation of self.
protected fun inspect_head: String

core :: Object :: inspect_head

Return "CLASSNAME:#OBJECTID".
fun intersects(other: Boxed[N]): Bool

geometry :: Boxed :: intersects

Does self intersect with other?
intern fun is_same_instance(other: nullable Object): Bool

core :: Object :: is_same_instance

Return true if self and other are the same instance (i.e. same identity).
fun is_same_serialized(other: nullable Object): Bool

core :: Object :: is_same_serialized

Is self the same as other in a serialization context?
intern fun is_same_type(other: Object): Bool

core :: Object :: is_same_type

Return true if self and other have the same dynamic type.
abstract fun left: N

geometry :: Boxed :: left

Left bound
fun lerp(other: Point[Numeric], p: Float): Point[N]

geometry :: IPoint :: lerp

Linear interpolation between self and other at p out of 1.0
protected fun msgpack_extra_array_items: Int

serialization :: Serializable :: msgpack_extra_array_items

Hook to request a larger than usual metadata array
intern fun object_id: Int

core :: Object :: object_id

An internal hash code for the object based on its identity.
fun offset(x: Numeric, y: Numeric, z: Numeric): Point3d[Float]

geometry :: IPoint3d :: offset

Get a new Point3d[Float] at an offset of x, y, z from self
fun output

core :: Object :: output

Display self on stdout (debug only).
intern fun output_class_name

core :: Object :: output_class_name

Display class name on stdout (debug only).
fun padded(dist: N): Box[N]

geometry :: Boxed :: padded

Create a bounding box that encloses the actual bounding box.
abstract fun right: N

geometry :: Boxed :: right

Right bound
fun serialization_hash: Int

core :: Object :: serialization_hash

Hash value use for serialization
fun serialize_msgpack(plain: nullable Bool): Bytes

serialization :: Serializable :: serialize_msgpack

Serialize self to MessagePack bytes
fun serialize_to(serializer: Serializer)

serialization :: Serializable :: serialize_to

Serialize self to serializer
fun serialize_to_json(plain: nullable Bool, pretty: nullable Bool): String

serialization :: Serializable :: serialize_to_json

Serialize self to JSON
intern fun sys: Sys

core :: Object :: sys

Return the global sys object, the only instance of the Sys class.
fun to_json: String

serialization :: Serializable :: to_json

Serialize self to plain JSON
abstract fun to_jvalue(env: JniEnv): JValue

core :: Object :: to_jvalue

fun to_mesh: Cuboid

geometry :: Boxed3d :: to_mesh

Create a Cuboid mesh with the dimension of self
fun to_pretty_json: String

serialization :: Serializable :: to_pretty_json

Serialize self to plain pretty JSON
fun to_s: String

core :: Object :: to_s

User readable representation of self.
abstract fun top: N

geometry :: Boxed :: top

Top bound
abstract fun x: N

geometry :: IPoint :: x

Horizontal coordinate
fun x=(x: nullable N)

geometry :: Point :: x=

abstract fun y: N

geometry :: IPoint :: y

Vertical coordinate
fun y=(y: nullable N)

geometry :: Point :: y=

abstract fun z: N

geometry :: IPoint3d :: z

Depth coordinate
fun z=(z: nullable N)

geometry :: Point3d :: z=

package_diagram geometry::Point3d Point3d geometry::IPoint3d IPoint3d geometry::Point3d->geometry::IPoint3d geometry::Point Point geometry::Point3d->geometry::Point geometry::IPoint IPoint geometry::IPoint3d->geometry::IPoint geometry::Boxed3d Boxed3d geometry::IPoint3d->geometry::Boxed3d geometry::Point->geometry::IPoint ...geometry::IPoint ... ...geometry::IPoint->geometry::IPoint ...geometry::Boxed3d ... ...geometry::Boxed3d->geometry::Boxed3d

Ancestors

interface Boxed[N: Numeric]

geometry :: Boxed

An 2d abstract bounded object
interface Boxed3d[N: Numeric]

geometry :: Boxed3d

An 3d abstract bounded object
interface IPoint[N: Numeric]

geometry :: IPoint

Abstract 2d point, strongly linked to its implementation Point
interface Object

core :: Object

The root of the class hierarchy.
interface Serializable

serialization :: Serializable

Instances of this class can be passed to Serializer::serialize

Parents

interface IPoint3d[N: Numeric]

geometry :: IPoint3d

Abstract 3d point, strongly linked to its implementation Point3d
class Point[N: Numeric]

geometry :: Point

2D point with x and z

Class definitions

geometry $ Point3d
# 3D point with `x`, `y` and `z`
class Point3d[N: Numeric]
	super IPoint3d[N]
	super Point[N]

	redef var z: N = 0.0 is writable, optional
end
lib/geometry/points_and_lines.nit:158,1--164,3

gamnit :: flat_core $ Point3d
redef class Point3d[N]
	# ---
	# Associate each point to its sprites

	private var sprites: nullable Array[Sprite] = null

	private fun sprites_add(sprite: Sprite)
	do
		var sprites = sprites
		if sprites == null then
			sprites = new Array[Sprite]
			self.sprites = sprites
		end
		sprites.add sprite
	end

	private fun sprites_remove(sprite: Sprite)
	do
		var sprites = sprites
		assert sprites != null
		sprites.remove sprite
	end

	# ---
	# Notify `sprites` on attribute modification

	private fun needs_update
	do
		var sprites = sprites
		if sprites != null then for s in sprites do s.needs_update
	end

	redef fun x=(v)
	do
		if isset _x and v != x then needs_update
		super
	end

	redef fun y=(v)
	do
		if isset _y and v != y then needs_update
		super
	end

	redef fun z=(v)
	do
		if isset _z and v != z then needs_update
		super
	end
end
lib/gamnit/flat/flat_core.nit:820,1--869,3