Texture drawn to screen

Property definitions

gamnit $ Sprite :: texture=
	# Texture drawn to screen
	fun texture=(texture: Texture)
	do
		if isset _texture and texture != self.texture then
			needs_update
			if texture.root != self.texture.root then needs_remap
		end
		texture_direct = texture
	end
lib/gamnit/flat/flat_core.nit:82,2--90,4