app :: App :: dynamic_resolution_ratio
This value must be set either by the user using a video quality slider or by an heuristic according to the device capabilities. A lower value should use less battery power on mobile devices.
This value is applied to both X and Y, so it has an exponential effect on the number of pixels.
# Resolution of the dynamic screen as ratio of the real screen resolution.
#
# - At 1.0, the default, the virtual screen is not used and the visuals are
# drawn directly to the real screen and pixels.
# - When below 1.0, there is less pixels in the dynamic screen than in the
# real screen. This reduces the strain on the GPU, especially of high
# resolution displays.
# - Values above 1.0 are not supported at this point, but they would allow
# super-sampling.
#
# This value must be set either by the user using a video quality slider or
# by an heuristic according to the device capabilities.
# A lower value should use less battery power on mobile devices.
#
# This value is applied to both X and Y, so it has an exponential effect on
# the number of pixels.
var dynamic_resolution_ratio = 1.0 is writable
lib/gamnit/dynamic_resolution.nit:29,2--45,47