Setup the EGL display for the given native_display

Property definitions

gamnit :: egl $ GamnitDisplay :: setup_egl_display
	# Setup the EGL display for the given `native_display`
	protected fun setup_egl_display(native_display: Pointer)
	do
		var egl_display = new EGLDisplay(native_display)
		assert egl_display.is_valid else print "new EGL display is not valid"

		egl_display.initialize
		assert egl_display.is_valid else print "EGL initialize error: {egl_display.error}"

		self.egl_display = egl_display
	end
lib/gamnit/egl.nit:36,2--46,4