app :: App :: frame_core_ui_sprites
ui_sprites
# Draw UI sprites from `ui_sprites`
protected fun frame_core_ui_sprites(display: GamnitDisplay)
do
# Reset only the depth buffer
glClear gl_DEPTH_BUFFER_BIT
frame_core_sprites(display, ui_sprites, ui_camera)
end
lib/gamnit/flat/flat_core.nit:557,2--564,4