app :: App :: maximum_fps
This basically limits how much frame_core
is called per second.
Zero (or a negative value) means no limit.
Applications can modify this value even during the main-loop.
# Limit the frame-rate to a given frequency
#
# This basically limits how much `frame_core` is called per second.
# Zero (or a negative value) means no limit.
#
# Applications can modify this value even during the main-loop.
var maximum_fps = 0.0 is writable
lib/gamnit/limit_fps.nit:22,2--28,34