app :: App :: supports_shadows
The implementation may change in the future, but it currently relies on
the GL extension GL_EOS_depth_texture
.
# Are shadows supported by the current hardware configuration?
#
# The implementation may change in the future, but it currently relies on
# the GL extension `GL_EOS_depth_texture`.
var supports_shadows: Bool is lazy do
return display.as(not null).gl_extensions.has("GL_OES_depth_texture")
end
lib/gamnit/depth/shadow.nit:39,2--45,4