redef fun subdivide
do
self.center = new Point[Numeric](average_x, average_y)
children[0] = new DQuadTree[E].with_parent(self.item_limit, self)
children[1] = new DQuadTree[E].with_parent(self.item_limit, self)
children[2] = new DQuadTree[E].with_parent(self.item_limit, self)
children[3] = new DQuadTree[E].with_parent(self.item_limit, self)
end
lib/geometry/quadtree.nit:197,2--204,4
redef fun subdivide
do
var center = center
assert center != null
children[0] = new SQuadTree[E].with_parent(self.item_limit, new Point[Numeric](center.x.div(2), center.y.div(2)), self.width.div(2), self.height.div(2), self)
children[1] = new SQuadTree[E].with_parent(self.item_limit, new Point[Numeric](center.x.div(2), (center.y.mul(3)).div(2)), self.width.div(2), self.height.div(2), self)
children[2] = new SQuadTree[E].with_parent(self.item_limit, new Point[Numeric]((center.x.mul(3)).div(2), (center.y.mul(3)).div(2)), self.width.div(2), self.height.div(2), self)
children[3] = new SQuadTree[E].with_parent(self.item_limit, new Point[Numeric]((center.x.mul(3)).div(2), center.y.div(2)), self.width.div(2), self.height.div(2), self)
end
lib/geometry/quadtree.nit:255,2--264,4