Property definitions

glesv2 $ GLFragmentShader :: defaultinit
# An OpenGL ES 2.0 fragment shader
extern class GLFragmentShader
	super GLShader

	# Create a new fragment shader
	#
	# The newly created instance should be checked using `is_ok`.
	new `{ return glCreateShader(GL_FRAGMENT_SHADER); `}
end
lib/glesv2/glesv2.nit:323,1--331,3