glesv2 $ GLFragmentShader :: SELF
Type of this instance, automatically specialized in every classcore :: Pointer :: address_is_null
Is the address behind this Object at NULL?core :: Object :: class_factory
Implementation used byget_class
to create the specific class.
glesv2 :: GLShader :: defaultinit
core :: Pointer :: defaultinit
core :: Object :: defaultinit
core :: Object :: is_same_instance
Return true ifself
and other
are the same instance (i.e. same identity).
core :: Object :: is_same_serialized
Isself
the same as other
in a serialization context?
core :: Object :: is_same_type
Return true ifself
and other
have the same dynamic type.
core :: Object :: output_class_name
Display class name on stdout (debug only).
# An OpenGL ES 2.0 fragment shader
extern class GLFragmentShader
super GLShader
# Create a new fragment shader
#
# The newly created instance should be checked using `is_ok`.
new `{ return glCreateShader(GL_FRAGMENT_SHADER); `}
end
lib/glesv2/glesv2.nit:323,1--331,3