Bind the named texture to a target

Property definitions

glesv2 :: glesv2 $ Sys :: glBindTexture
# Bind the named `texture` to a `target`
fun glBindTexture(target: GLTextureTarget, texture: Int) `{
	glBindTexture(target, texture);
`}
lib/glesv2/glesv2.nit:604,1--607,2