Delete named buffer objects

Property definitions

glesv2 :: glesv2 $ Sys :: glDeleteBuffers
# Delete named buffer objects
fun glDeleteBuffers(buffers: SequenceRead[Int])
do
	var n = buffers.length
	var array = new CIntArray.from(buffers)
	native_glDeleteBuffers(n, array.native_array)
	array.destroy
end
lib/glesv2/glesv2.nit:936,1--943,3