core :: Sys :: glDeleteBuffers
# Delete named buffer objects
fun glDeleteBuffers(buffers: SequenceRead[Int])
do
var n = buffers.length
var array = new CIntArray.from(buffers)
native_glDeleteBuffers(n, array.native_array)
array.destroy
end
lib/glesv2/glesv2.nit:936,1--943,3