core :: Sys :: glDeleteRenderbuffers
# Delete named renderbuffer objects
fun glDeleteRenderbuffers(renderbuffers: SequenceRead[Int])
do
var n = renderbuffers.length
var array = new CIntArray.from(renderbuffers)
native_glDeleteRenderbuffers(n, array.native_array)
array.destroy
end
lib/glesv2/glesv2.nit:740,1--747,3