core :: Sys :: glDeleteTextures
# Delete named textures
fun glDeleteTextures(textures: SequenceRead[Int])
do
var n = textures.length
var array = new CIntArray.from(textures)
native_glDeleteTextures(n, array.native_array)
array.destroy
end
lib/glesv2/glesv2.nit:609,1--616,3