Specify mapping of depth values from normalized device coordinates to window coordinates

Default at 0.0, 1.0.

Property definitions

glesv2 :: glesv2 $ Sys :: glDepthRangef
# Specify mapping of depth values from normalized device coordinates to window coordinates
#
# Default at 0.0, 1.0.
fun glDepthRangef(near, far: Float) `{ glDepthRangef(near, far); `}
lib/glesv2/glesv2.nit:1265,1--1268,67