core :: Sys :: glDrawElementsi
offset
in the element buffer
# Render primitives from array data, at `offset` in the element buffer
fun glDrawElementsi(mode: GLDrawMode, count: Int, typ: GLDataType, offset: Int) `{
glDrawElements(mode, count, typ, (const GLvoid*)offset);
`}
lib/glesv2/glesv2.nit:388,1--391,2