core :: Sys :: glGenBuffers
n
buffer names
# Generate `n` buffer names
fun glGenBuffers(n: Int): Array[Int]
do
var array = new CIntArray(n)
native_glGenBuffers(n, array.native_array)
var a = array.to_a
array.destroy
return a
end
lib/glesv2/glesv2.nit:917,1--925,3