core :: Sys :: glGenTextures
n
texture names
# Generate `n` texture names
fun glGenTextures(n: Int): Array[Int]
do
var array = new CIntArray(n)
native_glGenTextures(n, array.native_array)
var a = array.to_a
array.destroy
return a
end
lib/glesv2/glesv2.nit:587,1--595,3