Generate and fill set of mipmaps for the texture object target

Property definitions

glesv2 :: glesv2 $ Sys :: glGenerateMipmap
# Generate and fill set of mipmaps for the texture object `target`
fun glGenerateMipmap(target: GLTextureTarget) `{ glGenerateMipmap(target); `}
lib/glesv2/glesv2.nit:914,1--915,77