core :: Sys :: glGetShaderiv
shader
object
# Get a parameter value from a `shader` object
fun glGetShaderiv(shader: GLShader, pname: GLGetParameterName): Int `{
int val;
glGetShaderiv(shader, pname, &val);
return val;
`}
lib/glesv2/glesv2.nit:254,1--259,2