Specify the value of a uniform variable for the current program object

Property definitions

glesv2 :: glesv2 $ Sys :: glUniform1f
# Specify the value of a uniform variable for the current program object
fun glUniform1f(index: Int, x: Float) `{ glUniform1f(index, x); `}
lib/glesv2/glesv2.nit:427,1--428,66