Specify the value of a uniform variable for the current program object

Property definitions

glesv2 :: glesv2 $ Sys :: glUniform2f
# Specify the value of a uniform variable for the current program object
fun glUniform2f(index: Int, x, y: Float) `{ glUniform2f(index, x, y); `}
lib/glesv2/glesv2.nit:430,1--431,72