Specify the value of a uniform variable for the current program object

Property definitions

glesv2 :: glesv2 $ Sys :: glUniform3f
# Specify the value of a uniform variable for the current program object
fun glUniform3f(index: Int, x, y, z: Float) `{ glUniform3f(index, x, y, z); `}
lib/glesv2/glesv2.nit:433,1--434,78