Specify the value of a uniform variable for the current program object

Property definitions

glesv2 :: glesv2 $ Sys :: glUniform3i
# Specify the value of a uniform variable for the current program object
fun glUniform3i(index, x, y, z: Int) `{ glUniform3i(index, x, y, z); `}
lib/glesv2/glesv2.nit:421,1--422,71