Specify the value of a uniform variable for the current program object

Property definitions

glesv2 :: glesv2 $ Sys :: glUniform4f
# Specify the value of a uniform variable for the current program object
fun glUniform4f(index: Int, x, y, z, w: Float) `{ glUniform4f(index, x, y, z, w); `}
lib/glesv2/glesv2.nit:436,1--437,84