Specify the value of a uniform variable for the current program object

Property definitions

glesv2 :: glesv2 $ Sys :: glUniform4i
# Specify the value of a uniform variable for the current program object
fun glUniform4i(index, x, y, z, w: Int) `{ glUniform4i(index, x, y, z, w); `}
lib/glesv2/glesv2.nit:424,1--425,77