Target a renderbuffer with glBindRenderbuffer

Property definitions

glesv2 :: glesv2 $ Sys :: gl_RENDERBUFFER
# Target a renderbuffer with `glBindRenderbuffer`
fun gl_RENDERBUFFER: GLRenderbufferTarget `{ return GL_RENDERBUFFER; `}
lib/glesv2/glesv2.nit:906,1--907,71