Texture unit at offset after gl_TEXTURE0

Property definitions

glesv2 :: glesv2 $ Sys :: gl_TEXTURE
# Texture unit at `offset` after `gl_TEXTURE0`
fun gl_TEXTURE(offset: Int): GLTextureUnit `{ return GL_TEXTURE0 + offset; `}
lib/glesv2/glesv2.nit:584,1--585,77