candidate
with a distance
Return true
if the candidate is kept (alone or with other)
returns false
if the candidate is ignored.
# Register a `candidate` with a `distance`
#
# * To high, it is ignored.
# * Equal to the current best, it is added
# * Better that them, is is the new best element
#
# Return `true` if the candidate is kept (alone or with other)
# returns `false` if the candidate is ignored.
fun update(distance: Int, candidate: E): Bool
do
if distance > best_distance then return false
if distance < best_distance then
best_distance = distance
best_items.clear
end
best_items.add candidate
return true
end
lib/more_collections/more_collections.nit:701,2--718,4