Remove all live Objects that do not exists

Call this to cleanup the live group

Property definitions

scene2d $ LiveGroup :: gc
	# Remove all live Objects that do not exists
	# Call this to cleanup the live group
	fun gc
	do
		var i = self.iterator
		while i.is_ok do
			var e = i.item
			if not e.exists then
				i.delete
			else if e isa LiveGroup[LiveObject] then
				e.gc
			end
			i.next
		end
	end
lib/scene2d/scene2d.nit:118,2--132,4