Organizational class to manage groups of sprites and other live objects.

Introduced properties

fun gc

scene2d :: LiveGroup :: gc

Remove all live Objects that do not exists

Redefined properties

redef type SELF: LiveGroup[E]

scene2d $ LiveGroup :: SELF

Type of this instance, automatically specialized in every class
redef fun draw(view: View)

scene2d $ LiveGroup :: draw

Recursively draw each live objects that `exists'
redef fun update

scene2d $ LiveGroup :: update

Recursively update each live objects that `exists'

All properties

fun !=(other: nullable Object): Bool

core :: Object :: !=

Have self and other different values?
fun ==(other: nullable Object): Bool

core :: Object :: ==

Have self and other the same value?
type CLASS: Class[SELF]

core :: Object :: CLASS

The type of the class of self.
type CONCURRENT: ConcurrentCollection[E]

core :: Collection :: CONCURRENT

Type of the concurrent variant of this collection
type SELF: Object

core :: Object :: SELF

Type of this instance, automatically specialized in every class
abstract fun [](index: Int): E

core :: SequenceRead :: []

Return the index-th element of the sequence.
abstract fun []=(index: Int, item: E)

core :: Sequence :: []=

Set the item at index.
protected fun accept_json_serializer(v: JsonSerializer)

serialization :: Serializable :: accept_json_serializer

Refinable service to customize the serialization of this class to JSON
protected fun accept_msgpack_attribute_counter(v: AttributeCounter)

serialization :: Serializable :: accept_msgpack_attribute_counter

Hook to customize the behavior of the AttributeCounter
protected fun accept_msgpack_serializer(v: MsgPackSerializer)

serialization :: Serializable :: accept_msgpack_serializer

Hook to customize the serialization of this class to MessagePack
abstract fun add(item: E)

core :: SimpleCollection :: add

Add item to this collection.
fun add_all(coll: Collection[E])

core :: SimpleCollection :: add_all

Add each item of coll.
protected fun add_to_bundle(bundle: NativeBundle, key: JavaString)

serialization :: Serializable :: add_to_bundle

Called by []= to dynamically choose the appropriate method according
fun append(coll: Collection[E])

core :: Sequence :: append

Add each item of coll after the last.
fun as_fifo: Queue[E]

core :: Sequence :: as_fifo

Return a FIFO proxy queue where result.take is shift.
fun as_lifo: Queue[E]

core :: Sequence :: as_lifo

Return a LIFO proxy queue (stack) where result.take is pop.
fun as_random: Queue[E]

core :: SimpleCollection :: as_random

Return a random proxy queue where result.take is random.
protected fun class_factory(name: String): CLASS

core :: Object :: class_factory

Implementation used by get_class to create the specific class.
fun class_name: String

core :: Object :: class_name

The class name of the object.
abstract fun clear

core :: RemovableCollection :: clear

Remove all items
fun combinations(r: Int): Collection[SequenceRead[E]]

core :: Collection :: combinations

All r-length combinations on self (in same order) without repeated elements.
fun combinations_with_replacement(r: Int): Collection[SequenceRead[E]]

core :: Collection :: combinations_with_replacement

All r-length combination on self (in same order) with repeated elements.
fun core_serialize_to(serializer: Serializer)

serialization :: Serializable :: core_serialize_to

Actual serialization of self to serializer
fun count(item: nullable Object): Int

core :: Collection :: count

How many occurrences of item are in the collection?
abstract fun draw(view: View)

scene2d :: LiveObject :: draw

Redefine this method to asks how to draw on a view
fun exists: Bool

scene2d :: LiveObject :: exists

Controls whether update' anddraw' are automatically called by `LiveGroup'
fun exists=(exists: Bool)

scene2d :: LiveObject :: exists=

Controls whether update' anddraw' are automatically called by `LiveGroup'
fun first: E

core :: Collection :: first

Return the first item of the collection
fun first=(item: E)

core :: Sequence :: first=

Set the first item.
init from(coll: Collection[E])

core :: List :: from

Build a list filled with the items of coll.
init from_deserializer(deserializer: Deserializer)

serialization :: Serializable :: from_deserializer

Create an instance of this class from the deserializer
fun gc

scene2d :: LiveGroup :: gc

Remove all live Objects that do not exists
fun get_class: CLASS

core :: Object :: get_class

The meta-object representing the dynamic type of self.
fun get_or_default(index: Int, default: E): E

core :: SequenceRead :: get_or_default

Try to get an element, return default if the index is invalid.
fun get_or_null(index: Int): nullable E

core :: SequenceRead :: get_or_null

Try to get an element, return null if the index is invalid.
fun has(item: nullable Object): Bool

core :: Collection :: has

Is item in the collection ?
fun has_all(other: Collection[nullable Object]): Bool

core :: Collection :: has_all

Does the collection contain at least each element of other?
fun has_any(other: Collection[nullable Object]): Bool

core :: Collection :: has_any

Does the collection contain at least one element of other?
fun has_exactly(other: Collection[nullable Object]): Bool

core :: Collection :: has_exactly

Does the collection contain exactly all the elements of other?
fun has_only(item: nullable Object): Bool

core :: Collection :: has_only

Is the collection contain only item?
fun hash: Int

core :: Object :: hash

The hash code of the object.
fun index_of(item: nullable Object): Int

core :: SequenceRead :: index_of

The index of the first occurrence of item.
fun index_of_from(item: nullable Object, pos: Int): Int

core :: SequenceRead :: index_of_from

The index of the first occurrence of item, starting from pos.
init init

core :: Object :: init

abstract fun insert(item: E, index: Int)

core :: Sequence :: insert

Insert an element at a given position, following elements are shifted.
fun insert_all(coll: Collection[E], index: Int)

core :: Sequence :: insert_all

Insert all elements at a given position, following elements are shifted.
fun inspect: String

core :: Object :: inspect

Developer readable representation of self.
protected fun inspect_head: String

core :: Object :: inspect_head

Return "CLASSNAME:#OBJECTID".
fun is_empty: Bool

core :: Collection :: is_empty

Is there no item in the collection?
intern fun is_same_instance(other: nullable Object): Bool

core :: Object :: is_same_instance

Return true if self and other are the same instance (i.e. same identity).
fun is_same_serialized(other: nullable Object): Bool

core :: Object :: is_same_serialized

Is self the same as other in a serialization context?
intern fun is_same_type(other: Object): Bool

core :: Object :: is_same_type

Return true if self and other have the same dynamic type.
abstract fun iterator: Iterator[E]

core :: Collection :: iterator

Get a new iterator on the collection.
fun iterator_from(pos: Int): IndexedIterator[E]

core :: SequenceRead :: iterator_from

Gets a new Iterator starting at position pos
fun join(separator: nullable Text, last_separator: nullable Text): String

core :: Collection :: join

Concatenate and separate each elements with separator.
fun last: E

core :: SequenceRead :: last

Get the last item.
fun last=(item: E)

core :: Sequence :: last=

Set the last item.
fun last_index_of(item: nullable Object): Int

core :: SequenceRead :: last_index_of

The index of the last occurrence of item.
fun last_index_of_from(item: nullable Object, pos: Int): Int

core :: SequenceRead :: last_index_of_from

The index of the last occurrence of item starting from pos and decrementing.
fun length: Int

core :: Collection :: length

Number of items in the collection.
protected fun length=(length: Int)

core :: List :: length=

O(1)
fun modulo(index: Int): E

core :: SequenceRead :: modulo

Return the index-th element but wrap
fun modulo=(index: Int, value: E)

core :: Sequence :: modulo=

Set the index-th element but wrap
fun modulo_index(index: Int): Int

core :: SequenceRead :: modulo_index

Returns the real index for a modulo index.
protected fun msgpack_extra_array_items: Int

serialization :: Serializable :: msgpack_extra_array_items

Hook to request a larger than usual metadata array
fun not_empty: Bool

core :: Collection :: not_empty

Alias for not is_empty.
intern fun object_id: Int

core :: Object :: object_id

An internal hash code for the object based on its identity.
fun output

core :: Object :: output

Display self on stdout (debug only).
intern fun output_class_name

core :: Object :: output_class_name

Display class name on stdout (debug only).
fun permutations(r: Int): Collection[SequenceRead[E]]

core :: Collection :: permutations

All r-length permutations on self (all possible ordering) without repeated elements.
fun plain_to_s: String

core :: Collection :: plain_to_s

Concatenate elements without separators
abstract fun pop: E

core :: Sequence :: pop

Remove the last item.
fun prepend(coll: Collection[E])

core :: Sequence :: prepend

Add all items of coll before the first one.
fun product(r: Int): Collection[SequenceRead[E]]

core :: Collection :: product

Cartesian product, over r times self.
abstract fun push(e: E)

core :: Sequence :: push

Add an item after the last one.
fun rand: E

core :: Collection :: rand

Return a random element form the collection
abstract fun remove(item: nullable Object)

core :: RemovableCollection :: remove

Remove an occurrence of item
fun remove_all(item: nullable Object)

core :: RemovableCollection :: remove_all

Remove all occurrences of item
abstract fun remove_at(index: Int)

core :: Sequence :: remove_at

Remove the item at index and shift all following elements
abstract fun reverse_iterator: IndexedIterator[E]

core :: SequenceRead :: reverse_iterator

Gets an iterator starting at the end and going backwards
fun reverse_iterator_from(pos: Int): IndexedIterator[E]

core :: SequenceRead :: reverse_iterator_from

Gets an iterator on the chars of self starting from pos
fun rotate_left

core :: Sequence :: rotate_left

Rotates the elements of self once to the left
fun rotate_right

core :: Sequence :: rotate_right

Rotates the elements of self once to the right
fun sample(length: Int): Array[E]

core :: Collection :: sample

Return a new array made of (at most) length elements randomly chosen.
fun serialization_hash: Int

core :: Object :: serialization_hash

Hash value use for serialization
fun serialize_msgpack(plain: nullable Bool): Bytes

serialization :: Serializable :: serialize_msgpack

Serialize self to MessagePack bytes
fun serialize_to(serializer: Serializer)

serialization :: Serializable :: serialize_to

Serialize self to serializer
fun serialize_to_json(plain: nullable Bool, pretty: nullable Bool): String

serialization :: Serializable :: serialize_to_json

Serialize self to JSON
abstract fun shift: E

core :: Sequence :: shift

Remove the first item.
fun slice(from: Int, to: Int): List[E]

core :: List :: slice

Return a list of elements between 'from' and 'to'.
fun subarray(start: Int, len: Int): Array[E]

core :: Sequence :: subarray

Copy the content of self between start and len to a new Array.
intern fun sys: Sys

core :: Object :: sys

Return the global sys object, the only instance of the Sys class.
fun to_a: Array[E]

core :: Collection :: to_a

Build a new array from a collection
abstract fun to_concurrent: CONCURRENT

core :: Collection :: to_concurrent

Wraps self in a thread-safe collection
fun to_counter: Counter[E]

core :: Collection :: to_counter

Create and fill up a counter with the elements of `self.
fun to_curlslist: CURLSList

core :: Collection :: to_curlslist

Convert Collection[String] to CURLSList
fun to_json: String

serialization :: Serializable :: to_json

Serialize self to plain JSON
abstract fun to_jvalue(env: JniEnv): JValue

core :: Object :: to_jvalue

fun to_pretty_json: String

serialization :: Serializable :: to_pretty_json

Serialize self to plain pretty JSON
fun to_s: String

core :: Object :: to_s

User readable representation of self.
fun to_shuffle: Array[E]

core :: Collection :: to_shuffle

Return a new array made of elements in a random order.
abstract fun unshift(e: E)

core :: Sequence :: unshift

Add an item before the first one.
fun update

scene2d :: LiveObject :: update

Compute the position, state and appearance.
package_diagram scene2d::LiveGroup LiveGroup scene2d::LiveObject LiveObject scene2d::LiveGroup->scene2d::LiveObject core::List List scene2d::LiveGroup->core::List core::Object Object scene2d::LiveObject->core::Object core::Sequence Sequence core::List->core::Sequence ...core::Object ... ...core::Object->core::Object ...core::Sequence ... ...core::Sequence->core::Sequence

Ancestors

interface Collection[E: nullable Object]

core :: Collection

The root of the collection hierarchy.
interface Object

core :: Object

The root of the class hierarchy.
interface RemovableCollection[E: nullable Object]

core :: RemovableCollection

Items can be removed from this collection
interface Sequence[E: nullable Object]

core :: Sequence

Sequence are indexed collection.
interface SequenceRead[E: nullable Object]

core :: SequenceRead

Sequences are indexed collections.
interface Serializable

serialization :: Serializable

Instances of this class can be passed to Serializer::serialize
interface SimpleCollection[E: nullable Object]

core :: SimpleCollection

Items can be added to these collections.

Parents

class List[E: nullable Object]

core :: List

Double linked lists.
abstract class LiveObject

scene2d :: LiveObject

The root class of the living objects (sprites, group of sprites, etc.)

Class definitions

scene2d $ LiveGroup
# Organizational class to manage groups of sprites and other live objects.
class LiveGroup[E: LiveObject]
	super LiveObject
	super List[E]

	# Recursively update each live objects that `exists'
	redef fun update
	do
		for x in self do if x.exists then x.update
	end

	# Remove all live Objects that do not exists
	# Call this to cleanup the live group
	fun gc
	do
		var i = self.iterator
		while i.is_ok do
			var e = i.item
			if not e.exists then
				i.delete
			else if e isa LiveGroup[LiveObject] then
				e.gc
			end
			i.next
		end
	end

	# Recursively draw each live objects that `exists'
	redef fun draw(view)
	do
		for x in self do if x.exists then x.draw(view)
	end
end
lib/scene2d/scene2d.nit:107,1--139,3