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Nitdoc
scene2d
scene2d
Sprite
vx=
fun
vx=
(vx:
Int
)
scene2d
::
Sprite
::
vx=
Doc
Linearization
Summary
x velocity (applied by `update')
x velocity (applied by `update')
Summary
Property definitions
scene2d$Sprite$vx=
Property definitions
scene2d
$
Sprite
::
vx=
# x velocity (applied by `update')
var
vx
:
Int
=
0
is
writable
lib/scene2d/scene2d.nit:63,2--64,28