sdl2 :: Mix :: open_audio
# Initialize and configure the mixer API
#
# Playback is configured with:
# * The output sample `frequency`, in samples per second (Hz).
# * The output sample `format`, may be `mix_default_format`.
# * The number of sound `channels`, 1 for mono or 2 for stereo.
# * The number of bytes used by output sample size as `chunk_size`.
fun open_audio(frequency: Int, format: MixFormat, channels, chunk_size: Int): Bool `{
return Mix_OpenAudio(frequency, format, channels, chunk_size) == 0;
`}
lib/sdl2/mixer.nit:57,2--66,3