sdl2 :: Mix :: play_channel
chunk
on channel
If channel == -1
the first unreserved channel is used.
The sound is repeated loops
times, loops == 0
plays it once,
loops == 1
plays it twice and loops == -1
loops infinitely.
Returns the channel used, or -1
on error.
# Play `chunk` on `channel`
#
# If `channel == -1` the first unreserved channel is used.
# The sound is repeated `loops` times, `loops == 0` plays it once,
# `loops == 1` plays it twice and `loops == -1` loops infinitely.
#
# Returns the channel used, or `-1` on error.
fun play_channel(channel: Int, chunk: MixChunk, loops: Int): Int `{
return Mix_PlayChannel(channel, chunk, loops);
`}
lib/sdl2/mixer.nit:91,2--100,3