Get a SDLTexture from a surface, for a given renderer

Property definitions

sdl2 $ SDLTexture :: from_surface
	# Get a `SDLTexture` from a `surface`, for a given `renderer`
	new from_surface(renderer: SDLRenderer, surface: SDLSurface) `{
		return SDL_CreateTextureFromSurface(renderer, surface);
	`}
lib/sdl2/sdl2_base.nit:447,2--450,3