1 # This file is part of NIT ( http://www.nitlanguage.org ).
3 # Copyright 2014-2015 Alexandre Terrasa <alexandre@moz-code.org>
5 # Licensed under the Apache License, Version 2.0 (the "License");
6 # you may not use this file except in compliance with the License.
7 # You may obtain a copy of the License at
9 # http://www.apache.org/licenses/LICENSE-2.0
11 # Unless required by applicable law or agreed to in writing, software
12 # distributed under the License is distributed on an "AS IS" BASIS,
13 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 # See the License for the specific language governing permissions and
15 # limitations under the License.
17 # Test module for `achievements.nit`
18 module test_achievements
is test_suite
24 super NitrpgTestHelper
26 fun test_add_achievement
do
28 var game
= load_game
("Morriar/nit", db
)
29 var a1
= new Achievement(game
, "test_id1", "test_name", "test_desc", 15)
30 var a2
= new Achievement(game
, "test_id2", "test_name", "test_desc", 15)
31 game
.add_achievement
(a1
)
32 game
.add_achievement
(a2
)
33 assert game
.load_achievements
.length
== 2
36 fun test_load_achievement
do
38 var game
= load_game
("Morriar/nit", db
)
39 var a1
= new Achievement(game
, "test_id1", "test_name", "test_desc", 15)
40 var a2
= new Achievement(game
, "test_id2", "test_name", "test_desc", 15)
41 game
.add_achievement
(a1
)
42 assert game
.load_achievement
(a1
.id
).id
== "test_id1"
43 assert game
.load_achievement
(a2
.id
) == null
46 fun test_load_achievements
do
48 var game
= load_game
("Morriar/nit", db
)
49 var a1
= new Achievement(game
, "test_id1", "test_name", "test_desc", 15)
50 var a2
= new Achievement(game
, "test_id2", "test_name", "test_desc", 15)
51 var a3
= new Achievement(game
, "test_id3", "test_name", "test_desc", 15)
52 game
.add_achievement
(a1
)
53 game
.add_achievement
(a2
)
54 game
.db
.collection
("achievements").insert
(a3
.to_json_object
)
55 var ok
= [a1
.id
, a2
.id
]
56 var res
= game
.load_achievements
57 assert res
.length
== 2
58 for a
in res
.values
do assert ok
.has
(a
.id
)
63 super NitrpgTestHelper
65 fun test_add_achievement
do
67 var game
= load_game
("Morriar/nit", db
)
68 var player1
= new Player(game
, "Morriar")
69 var a1
= new Achievement(game
, "test_id1", "test_name", "test_desc", 15)
70 var a2
= new Achievement(game
, "test_id2", "test_name", "test_desc", 15)
71 player1
.add_achievement
(a1
)
72 player1
.add_achievement
(a2
)
73 assert player1
.load_achievements
.length
== 2
76 fun test_load_achievement
do
78 var game
= load_game
("Morriar/nit", db
)
79 var player1
= new Player(game
, "Morriar")
80 var player2
= new Player(game
, "xymus")
81 var a1
= new Achievement(game
, "test_id1", "test_name", "test_desc", 15)
82 var a2
= new Achievement(game
, "test_id2", "test_name", "test_desc", 15)
83 player1
.add_achievement
(a1
)
84 player2
.add_achievement
(a2
)
85 assert player1
.load_achievement
(a1
.id
).id
== "test_id1"
86 assert player1
.load_achievement
(a2
.id
) == null
87 assert player2
.load_achievement
(a2
.id
).id
== "test_id2"
88 assert player2
.load_achievement
(a1
.id
) == null
91 fun test_load_achievements
do
93 var game
= load_game
("Morriar/nit", db
)
94 var player1
= new Player(game
, "Morriar")
95 var player2
= new Player(game
, "xymus")
96 var a1
= new Achievement(game
, "test_id1", "test_name", "test_desc", 15)
97 var a2
= new Achievement(game
, "test_id2", "test_name", "test_desc", 15)
98 var a3
= new Achievement(game
, "test_id3", "test_name", "test_desc", 15)
99 player1
.add_achievement
(a1
)
100 player1
.add_achievement
(a2
)
101 player2
.add_achievement
(a3
)
102 var ok
= [a1
.id
, a2
.id
]
103 var res
= player1
.load_achievements
104 assert res
.length
== 2
105 for a
in res
.values
do assert ok
.has
(a
.id
)
109 class TestAchievement
110 super NitrpgTestHelper
114 var game
= load_game
("Morriar/nit", db
)
115 var a
= new Achievement(game
, "test_id", "test_name", "test_desc", 15)
116 assert a
.id
== "test_id"
117 assert a
.name
== "test_name"
118 assert a
.desc
== "test_desc"
119 assert a
.reward
== 15
122 fun test_init_from_json
do
124 var game
= load_game
("Morriar/nit", db
)
130 }""".parse_json
.as(JsonObject)
131 var a
= new Achievement.from_json
(game
, json
)
132 assert a
.id
== "test_id"
133 assert a
.name
== "test_name"
134 assert a
.desc
== "test_desc"
135 assert a
.reward
== 15