gamnit: cache `GamnitDisplay::aspect_ratio`
[nit.git] / lib / gamnit / gamnit_linux.nit
1 # This file is part of NIT ( http://www.nitlanguage.org ).
2 #
3 # Licensed under the Apache License, Version 2.0 (the "License");
4 # you may not use this file except in compliance with the License.
5 # You may obtain a copy of the License at
6 #
7 # http://www.apache.org/licenses/LICENSE-2.0
8 #
9 # Unless required by applicable law or agreed to in writing, software
10 # distributed under the License is distributed on an "AS IS" BASIS,
11 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 # See the License for the specific language governing permissions and
13 # limitations under the License.
14
15 # Support services for Gamnit on GNU/Linux
16 module gamnit_linux
17
18 import sdl2::events
19
20 intrude import gamnit
21 intrude import display_linux
22
23 redef class App
24 private var sdl_event_buffer = new SDLEventBuffer.malloc
25
26 redef fun feed_events
27 do
28 var display = display
29 if display == null then return
30
31 loop
32 var avail = sdl_event_buffer.poll_event
33 if not avail then break
34
35 # Convert to an SDL event with data
36 var sdl_event = sdl_event_buffer.to_event
37 if sdl_event isa SDLWindowEvent and sdl_event.is_resized then
38 display.width = sdl_event.data1
39 display.height = sdl_event.data2
40 display.aspect_ratio = sdl_event.data1.to_f / sdl_event.data2.to_f
41 on_resize display
42 end
43
44 # Convert to `mnit::inputs` conforming objects
45 var gamnit_event = sdl_event.to_gamnit_event(sdl_event_buffer)
46 accept_event gamnit_event
47 end
48 end
49 end
50
51 redef class GamnitDisplay
52 redef var aspect_ratio = super is lazy
53 end
54
55 # ---
56 # Redef services from `sdl2::events`
57
58 redef class SDLEvent
59 private fun to_gamnit_event(buffer: SDLEventBuffer): GamnitInputEvent
60 do return new GamnitOtherEvent(buffer, self)
61 end
62
63 redef class SDLQuitEvent
64 redef fun to_gamnit_event(buffer) do return new GamnitQuitEvent(buffer, self)
65 end
66
67 redef class SDLMouseEvent
68 redef fun to_gamnit_event(buffer) do return new GamnitPointerEvent(buffer, self)
69 end
70
71 redef class SDLMouseWheelEvent
72 redef fun to_gamnit_event(buffer) do return new GamnitMouseWheelEvent(buffer, self)
73 end
74
75 redef class SDLKeyboardEvent
76 redef fun to_gamnit_event(buffer) do return new GamnitKeyEvent(buffer, self)
77 end
78
79 # ---
80 # Implement `mnit::inputs` interfaces
81
82 # SDL2 event wrapper implementing the `mnit::input` API
83 #
84 # There is two views to the underlying native object: `buffer` and `native`.
85 class GamnitInputEvent
86 super InputEvent
87
88 # Native SDL 2 event buffer with the pseudo class hierarchy metadata
89 var buffer: SDLEventBuffer
90
91 # Native SDL 2 event
92 var native: NATIVE
93
94 # Type of the `native` underlying SDL 2 event
95 type NATIVE: SDLEvent
96 end
97
98 # Event on user requested quit
99 class GamnitQuitEvent
100 super GamnitInputEvent
101 super QuitEvent
102
103 redef type NATIVE: SDLQuitEvent
104 end
105
106 # Event on keyboard input
107 class GamnitKeyEvent
108 super GamnitInputEvent
109 super KeyEvent
110
111 redef type NATIVE: SDLKeyboardEvent
112
113 redef fun is_down do return buffer.is_keydown
114 redef fun is_up do return buffer.is_keyup
115 redef fun is_arrow_up do return native.keysym.is_up
116 redef fun is_arrow_left do return native.keysym.is_left
117 redef fun is_arrow_down do return native.keysym.is_down
118 redef fun is_arrow_right do return native.keysym.is_right
119 redef fun to_c do return native.to_s.chars.first
120 redef fun name do return native.to_s.to_lower
121 end
122
123 # Event on pointer, mouse and finger input
124 class GamnitPointerEvent
125 super GamnitInputEvent
126 super PointerEvent
127
128 redef type NATIVE: SDLMouseEvent
129
130 redef fun x do return native.x.to_f
131 redef fun y do return native.y.to_f
132 redef fun is_move do return buffer.is_mouse_motion
133
134 redef fun pressed
135 do
136 var native = native
137 if native isa SDLMouseButtonEvent then
138 return native.pressed and native.button == 1
139 else if native isa SDLMouseMotionEvent then
140 return native.state & 1 == 1
141 else abort
142 end
143 end
144
145 # Event on mouse wheel input
146 class GamnitMouseWheelEvent
147 super GamnitInputEvent
148
149 redef type NATIVE: SDLMouseWheelEvent
150
151 # Horizontal scroll amount
152 fun x: Float do return native.x.to_f
153
154 # Vertical scroll amount
155 fun y: Float do return native.y.to_f
156 end
157
158 # SDL2 event not handled by gamnit
159 class GamnitOtherEvent
160 super GamnitInputEvent
161 end