nitc: the iOS platform use app.nit annotations
[nit.git] / src / platform / ios.nit
1 # This file is part of NIT ( http://www.nitlanguage.org )
2 #
3 # Licensed under the Apache License, Version 2.0 (the "License");
4 # you may not use this file except in compliance with the License.
5 # You may obtain a copy of the License at
6 #
7 # http://www.apache.org/licenses/LICENSE-2.0
8 #
9 # Unless required by applicable law or agreed to in writing, software
10 # distributed under the License is distributed on an "AS IS" BASIS,
11 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 # See the License for the specific language governing permissions and
13 # limitations under the License.
14
15 # Compile programs for the iOS platform
16 module ios
17
18 import platform
19 import compiler::abstract_compiler
20 import xcode_templates
21 import app_annotations
22
23 redef class ToolContext
24 redef fun platform_from_name(name)
25 do
26 if name == "ios" then return new IOSPlatform
27 return super
28 end
29 end
30
31 private class IOSPlatform
32 super Platform
33
34 redef fun supports_libunwind do return false
35 redef fun supports_libgc do return false
36 redef fun toolchain(toolcontext, compiler) do return new IOSToolchain(toolcontext, compiler)
37 end
38
39 private class IOSToolchain
40 super MakefileToolchain
41
42 # Root of the iOS project, usually `.nit_compile/ios/`
43 var ios_project_root: String is noinit
44
45 # `app.nit` project for the current compilation target
46 var app_project = new AppProject(compiler.modelbuilder, compiler.mainmodule) is lazy
47
48 redef fun default_outname do return "{super}.app"
49
50 # Compile C files in `ios_project_root/app_project.name`
51 redef fun compile_dir
52 do
53 ios_project_root = super/"ios"
54 return ios_project_root/app_project.short_name
55 end
56
57 redef fun write_files(compile_dir, cfiles)
58 do
59 # Clear the project directory before writing anything
60 if ios_project_root.file_exists then ios_project_root.rmdir
61 compile_dir.mkdir
62
63 super
64 end
65
66 redef fun write_makefile(compile_dir, cfiles)
67 do
68 var project_name = app_project.short_name
69
70 # Create an XCode project directory
71 var dir = ios_project_root/project_name+".xcodeproj"
72 if not dir.file_exists then dir.mkdir
73
74 # Create a PBX project file
75 var pbx = new PbxprojectTemplate(project_name)
76
77 ## Register all source files
78 for file in cfiles do pbx.add_file new PbxFile(file)
79 for file in compiler.extern_bodies do
80 pbx.add_file new PbxFile(file.filename.basename(""))
81 end
82
83 ## TODO Register asset files
84
85 pbx.write_to_file dir/"project.pbxproj"
86
87 # Create the plist in the same directory as the generated C code
88 if not compile_dir.file_exists then compile_dir.mkdir
89 var plist = new PlistTemplate(app_project.name, app_project.namespace,
90 app_project.version, app_project.version_code.to_s)
91 plist.write_to_file compile_dir/"Info.plist"
92 end
93
94 redef fun compile_c_code(compile_dir)
95 do
96 var project_name = app_project.short_name
97 var release = toolcontext.opt_release.value
98 var outfile = outfile(compiler.mainmodule)
99
100 # Compile with `xcodebuild`
101 #
102 # TODO support more than the iPhone and the simulator.
103 var args = ["sh", "-c", "cd {ios_project_root}; " +
104 "xcodebuild -target '{project_name}' " +
105 "-destination 'platform=iOS Simulator,name=iPhone' " +
106 "-configuration {if release then "Release" else "Debug"} " +
107 "-sdk iphonesimulator build"]
108 toolcontext.exec_and_check(args, "iOS project error")
109
110 # Move compiled app to destination
111 if outfile.file_exists then outfile.rmdir
112 args = ["mv", "{ios_project_root}/build/Debug-iphonesimulator/{project_name}.app", outfile]
113 toolcontext.exec_and_check(args, "iOS project error")
114 end
115 end