Merge: doc: fixed some typos and other misc. corrections
[nit.git] / tests / test_glsl_validation.nit
1 # This file is part of NIT ( http://www.nitlanguage.org ).
2 #
3 # Licensed under the Apache License, Version 2.0 (the "License");
4 # you may not use this file except in compliance with the License.
5 # You may obtain a copy of the License at
6 #
7 # http://www.apache.org/licenses/LICENSE-2.0
8 #
9 # Unless required by applicable law or agreed to in writing, software
10 # distributed under the License is distributed on an "AS IS" BASIS,
11 # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 # See the License for the specific language governing permissions and
13 # limitations under the License.
14
15 import glesv2
16
17 var shader = """
18 #version 300 es
19 precision mediump float;
20
21 in vec4 v_color;
22 in vec2 v_texCoord;
23 uniform sampler2D vTex;
24 layout(binding = 0) out vec4 outColor;
25
26 void main()
27 {
28 outColor = v_color * texture(vTex, v_texCoord);
29 b;
30 }
31 """ @ glsl_fragment_shader
32
33 shader.to_s # silences the "never read warning"