ci: compile the manual
[nit.git] / lib / gamnit / virtual_gamepad / virtual_gamepad_spritesheet.nit
1 # This file is part of NIT ( http://www.nitlanguage.org ).
2 # File generated by svg_to_png_and_nit, do not modify, redef instead
3
4 import gamnit::textures
5
6 class VirtualGamepadSpritesheet
7
8 private var root_texture = new Texture("images/virtual_gamepad.png")
9 var a: Texture = root_texture.subtexture(856, 816, 162, 162)
10 var b: Texture = root_texture.subtexture(1036, 816, 162, 162)
11 var cancel: Texture = root_texture.subtexture(1036, 996, 162, 162)
12 var down: Texture = root_texture.subtexture(1216, 636, 162, 162)
13 var dpad_down: Texture = root_texture.subtexture(1136, 446, 124, 152)
14 var dpad_left: Texture = root_texture.subtexture(1036, 296, 154, 124)
15 var dpad_right: Texture = root_texture.subtexture(1206, 296, 152, 124)
16 var dpad_up: Texture = root_texture.subtexture(1136, 116, 124, 154)
17 var fire: Texture = root_texture.subtexture(1396, 996, 162, 162)
18 var fist: Texture = root_texture.subtexture(1216, 996, 162, 162)
19 var flag: Texture = root_texture.subtexture(1576, 816, 162, 162)
20 var joystick_back: Texture = root_texture.subtexture(0, 0, 194, 194)
21 var joystick_down: Texture = root_texture.subtexture(784, 30, 124, 152)
22 var key: Texture = root_texture.subtexture(1576, 636, 162, 162)
23 var left: Texture = root_texture.subtexture(676, 636, 162, 162)
24 var ok: Texture = root_texture.subtexture(856, 996, 162, 162)
25 var pedal: Texture = root_texture.subtexture(1576, 996, 162, 162)
26 var right: Texture = root_texture.subtexture(856, 636, 162, 162)
27 var star: Texture = root_texture.subtexture(1396, 636, 162, 162)
28 var turn_left: Texture = root_texture.subtexture(676, 816, 162, 162)
29 var turn_right: Texture = root_texture.subtexture(676, 996, 162, 162)
30 var up: Texture = root_texture.subtexture(1036, 636, 162, 162)
31 var x: Texture = root_texture.subtexture(1216, 816, 162, 162)
32 var y: Texture = root_texture.subtexture(1396, 816, 162, 162)
33 end