friendz: rename `par` as `gold` as is it more clear that it higer is better
[nit.git] / contrib / friendz / src / friendz.nit
index 9425abe..07156aa 100644 (file)
@@ -217,9 +217,9 @@ class LevelButton
 
                self.over = self.level.fullname
                if self.level.get_state >= l.l_won then
-                       if game.levels[9].get_state >= l.l_won then self.over += " --- {self.level.score}/{self.level.par}"
+                       if game.levels[9].get_state >= l.l_won then self.over += " --- {self.level.score}/{self.level.gold}"
                else if self.level.get_state >= l.l_open then
-                       if game.levels[9].get_state >= l.l_open then self.over +=  " --- ?/{self.level.par}"
+                       if game.levels[9].get_state >= l.l_open then self.over +=  " --- ?/{self.level.gold}"
                end
                #self.enabled = l.get_state >= l.l_open
        end
@@ -242,7 +242,7 @@ class LevelButton
                end
                ctx.blit(game.img[ix,iy], self.x, self.y)
 
-               if s == l.l_par then
+               if s == l.l_gold then
                        ctx.blit(game.img2[7,0], self.x + bw*5/8, self.y-bh*1/8)
                end
                ctx.textx(self.level.name, self.x+5, self.y+5, 24, null, null)
@@ -730,9 +730,9 @@ class Score
                end
                if game.levels[9].get_state >= level.l_won then
                        if level.is_challenge then
-                               ctx.textx("GOAL: {level.par}",self.x,self.y+44,21,"yellow",null)
+                               ctx.textx("GOAL: {level.gold}",self.x,self.y+44,21,"yellow",null)
                        else
-                               ctx.textx("PAR: {level.par}",self.x,self.y+44,21,"yellow",null)
+                               ctx.textx("GOLD: {level.gold}",self.x,self.y+44,21,"yellow",null)
                        end
                end
        end
@@ -1094,7 +1094,7 @@ redef class Game
                end
                t = new Achievement(self, 0, "Training")
                entities.push(t)
-               t = new Achievement(self, 1, "Par")
+               t = new Achievement(self, 1, "Gold")
                entities.push(t)
                t = new Achievement(self, 2, "Editor")
                entities.push(t)