Android: move up assets and resources logic
authorAlexis Laferrière <alexis.laf@xymus.net>
Fri, 22 Jul 2016 01:51:59 +0000 (21:51 -0400)
committerAlexis Laferrière <alexis.laf@xymus.net>
Fri, 22 Jul 2016 14:20:04 +0000 (10:20 -0400)
Signed-off-by: Alexis Laferrière <alexis.laf@xymus.net>

src/platform/android.nit

index fb4b9bf..bc74484 100644 (file)
@@ -112,7 +112,6 @@ class AndroidToolchain
                        if f isa ExternCFile then cfiles.add(f.filename.basename)
                end
 
-               # Is there an icon?
                var project_root = "."
                var mpackage = compiler.mainmodule.first_real_mmodule.mpackage
                if mpackage != null then
@@ -125,6 +124,42 @@ class AndroidToolchain
                        end
                end
 
+               # Copy assets, resources and libs where expected by the SDK
+
+               ## Link to assets (for mnit and others)
+               var assets_dir = project_root / "assets"
+               if assets_dir.file_exists then
+                       assets_dir = assets_dir.realpath
+                       var target_assets_dir = "{android_project_root}/assets"
+                       if not target_assets_dir.file_exists then
+                               toolcontext.exec_and_check(["ln", "-s", assets_dir, target_assets_dir], "Android project error")
+                       end
+               end
+
+               ## Copy the res folder
+               var res_dir = project_root / "android/res"
+               if res_dir.file_exists then
+                       # copy the res folder to the compile dir
+                       res_dir = res_dir.realpath
+                       toolcontext.exec_and_check(["cp", "-R", res_dir, android_project_root], "Android project error")
+               end
+
+               ## Copy the libs folder
+               var libs_dir = project_root / "android/libs"
+               if libs_dir.file_exists then
+                       toolcontext.exec_and_check(["cp", "-r", libs_dir, android_project_root], "Android project error")
+               end
+
+               # Does the application has a name?
+               if not res_dir.file_exists or not "{res_dir}/values/strings.xml".file_exists then
+                       # Create our own custom `res/values/string.xml` with the App name
+"""<?xml version="1.0" encoding="utf-8"?>
+<resources>
+    <string name="app_name">{{{app_name}}}</string>
+</resources>""".write_to_file "{android_project_root}/res/values/strings.xml"
+               end
+
+               # Is there an icon?
                var resolutions = ["ldpi", "mdpi", "hdpi", "xhdpi", "xxhdpi", "xxxhdpi"]
                var icon_available = false
                for res in resolutions do
@@ -264,40 +299,6 @@ $(call import-module,android/native_app_glue)
 
                toolcontext.exec_and_check(["ln", "-s", "{share_dir}/libgc/arm/include/gc/",
                        "{compile_dir}/gc"], "Android project error")
-
-               # Copy assets, resources and libs where expected by the SDK
-
-               # Link to assets (for mnit and others)
-               var assets_dir = project_root / "assets"
-               if assets_dir.file_exists then
-                       assets_dir = assets_dir.realpath
-                       var target_assets_dir = "{android_project_root}/assets"
-                       if not target_assets_dir.file_exists then
-                               toolcontext.exec_and_check(["ln", "-s", assets_dir, target_assets_dir], "Android project error")
-                       end
-               end
-
-               # Copy the res folder
-               var res_dir = project_root / "android/res"
-               if res_dir.file_exists then
-                       # copy the res folder to the compile dir
-                       res_dir = res_dir.realpath
-                       toolcontext.exec_and_check(["cp", "-R", res_dir, android_project_root], "Android project error")
-               end
-
-               if not res_dir.file_exists or not "{res_dir}/values/strings.xml".file_exists then
-                       # Create our own custom `res/values/string.xml` with the App name
-"""<?xml version="1.0" encoding="utf-8"?>
-<resources>
-    <string name="app_name">{{{app_name}}}</string>
-</resources>""".write_to_file "{android_project_root}/res/values/strings.xml"
-               end
-
-               # Copy the libs folder
-               var libs_dir = project_root / "android/libs"
-               if libs_dir.file_exists then
-                       toolcontext.exec_and_check(["cp", "-r", libs_dir, android_project_root], "Android project error")
-               end
        end
 
        redef fun write_makefile(compile_dir, cfiles)