# Prepare a subtexture from this texture, from the given pixel offsets
fun subtexture(left, top, width, height: Numeric): Subtexture
do
- # Setup the subtexture
- var subtex = new Subtexture(root, self, left.to_f, top.to_f, width.to_f, height.to_f)
- return subtex
+ return new AbsoluteSubtexture(self, left.to_f, top.to_f, width.to_f, height.to_f)
end
# Offset of the left border on `root` from 0.0 to 1.0
end
# Texture derived from another texture, does not own its pixels
-class Subtexture
+abstract class Subtexture
super Texture
- redef var root
-
# Parent texture, from which this texture was created
var parent: Texture
- # Left border of this texture compared to `parent`
+ redef var root = parent.root is lateinit
+
+ redef fun load(force) do root.load(force)
+end
+
+# Subtexture created from pixel coordinates within `parent`
+class AbsoluteSubtexture
+ super Subtexture
+
+ # Left border of this texture relative to `parent`
var left: Float
- # Top border of this texture compared to `parent`
+ # Top border of this texture relative to `parent`
var top: Float
private fun set_wh(width, height: Float)
self.height = height
end
- redef fun load(force) do root.load(force)
-
redef var offset_left = parent.offset_left + left / root.width is lazy
redef var offset_top = parent.offset_top + top / root.height is lazy
redef var offset_right = offset_left + width / root.width is lazy
redef var offset_bottom = offset_top + height / root.height is lazy
end
+# Subtexture created from relative coordinates ([0..1]) out of the `root` texture
+class RelativeSubtexture
+ super Subtexture
+
+ redef var offset_left
+ redef var offset_top
+ redef var offset_right
+ redef var offset_bottom
+
+ redef fun width do return root.width * (offset_right - offset_left)
+ redef fun height do return root.height * (offset_bottom - offset_top)
+end
+
redef class Sys
# All declared root textures
var all_root_textures = new TextureSet